Multiple ray tracing in 3D layered media using the traveltime gradient method
Zhang Tingting1,2, Zhang Dong1, Qiu Da2
1. School of Physics and Technology, Wuhan University, Wuhan, Hubei 430072, China;
2. School of Information Engineering, Hubei University for Nationalities, Enshi, Hubei 445000, China
Abstract:The purpose of this paper is to present a multistage maximum taveltime gradient ray tracing method (MTG) for tracing multiple seismic arrivals in a 3D layer media. First a reflected or refracted wavefront can be calculated in the order of the multiple transmissions by partitioning layers into separate computational domains in which the dynamic successive partitioning scheme is applied. The next step is to track the multiple arrivals along the negative traveltime gradient using the traveltime information we have obtained. The successive partitioning of cell interfaces is used to improve the efficiency of the multiple wavefront traveltime field calculation,hence,we can find a more accurate secondary source point with a minimum traveltime. The multiply-arriving ray path can be traced from the receiver to the source along the negative traveltime gradient. In the area of velocity interface we adopted a local ray tracing strategy to improve the precision of multiply arrival ray paths. Several examples (including 3D Marmousi model and layered media) and error analysis indicate that the multistage MTG method retains the basic characteristics of the first arrival MTG method with high computational accuracy, algorithm simplicity, and numerical stability,and the result demonstrate the viability of the multistage MTG in heterogeneous media.
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